Light is a form of energy that enables us to see things. Light starts from a source and bounces off objects which are perceived by our eyes and our brain processes this signal, which eventually enables us to see.
Light behaves as a:
When light travels from one medium to another medium it either:
A medium that is polished well without any irregularities on its surface will cause regular reflection of light. For example, a plane mirror. But even then some light gets absorbed by the surface.
The principle of least time: Light always takes the quickest path between any two points (which may not be the shortest path).
Any flat and polished surface that has almost no irregularities on its surface that reflect light is called as a plane mirror.
Images can be real or virtual, erect or inverted, magnified or diminished. A real image is formed by the actual convergence of light rays. A virtual image is the apparent convergence of diverging light rays.
If an image formed is upside down then it is called inverted or else it is an erect image. If the image formed is bigger than the object, then it is called magnified. If the image formed is smaller than the object, then it is diminished.
If the direction of a ray of light is reversed due to reflection off a surface, then it will retrace its path.
Consider a hollow sphere with a very smooth and polished inside surface and an outer surface with a coating of mercury so that no light can come out. Then if we cut a thin slice out of the shell, we get a curved mirror, which is called a spherical mirror.
Focal length is half the distance between pole and radius of curvature.
F = R/2
A mirror (or any polished, reflective surface) with a curvature is known as a curved mirror.
We draw the ray diagram to locate the image of an object formed. The intersection point of at least two reflected will give the position of image of the point object. The two rays that can be used to draw the ray diagram are:
• A ray which is passing through the centre of curvature in a concave mirror or directed in case of convex mirror, should reflect along the same path.
• A ray when incident obliquely to principal axis on a concave or convex mirror is also reflected obliquely.
Position of the object | Position of the image | Size of the image | Nature of the image |
At infinity | At the focus F | Highly diminished | Real and inverted |
Beyond C | Between F and C | Diminished | Real and inverted |
At C | At C | Same size | Real and inverted |
Between C and F | Beyond C | Enlarged | Real and inverted |
At F | At infinity | Highly enlarged | Real and inverted |
Between P and F | Behind the mirror | Enlarged | Virtual and erect |
Position of the object | Position of the image | Size of the image | Nature of the image |
At infinity | At the focus F | Highly diminished | Real and inverted |
Beyond C | Between F and C | Diminished | Real and inverted |
At C | At C | Same size | Real and inverted |
Between C and F | Beyond C | Enlarged | Real and inverted |
At F | At infinity | Highly enlarged | Real and inverted |
Between P and F | Behind the mirror | Enlarged | Virtual and erect |
Position of the object | Position of the image | Size of the image | Nature of the image |
At infinity | At the focus F | Highly diminished | Real and inverted |
Beyond C | Between F and C | Diminished | Real and inverted |
At C | At C | Same size | Real and inverted |
Between C and F | Beyond C | Enlarged | Real and inverted |
At F | At infinity | Highly enlarged | Real and inverted |
Between P and F | Behind the mirror | Enlarged | Virtual and erect |
Position of the Object | Position of the Image | Size of the Image | Nature of the Image |
At Infinity | At the Focus F, Behind the mirror | Highly Diminished | Virtual and erect |
Between infinity and the pole P of the mirror | Between P and F, behind the mirror | Diminished | Virtual and erect |
Distances measured towards positive x and y axes (coordinate system) are positive and towards negative x and y-axes are negative. Keep in mind the origin is the pole (P). Usually, the height of the object is taken as positive as it is above the principal axis and height of the image is taken as negative as it is below the principal axis.
Size of image can be found using the magnification formula m = h’/h = – (v/u) If m is -ve it is a real image and if it is +ve it is a virtual image.
Bending of the light rays as it passes from one medium to another medium is known as refraction of light.
Refractive index of one medium with respect to another medium is called relative refractive index. When taken with respect to vacuum, it’s known as an absolute refractive index.
When the light is incident on a rectangular glass slab, it emerges out parallel to the incident ray and is laterally displaced. It moves from rarer to denser medium and then again to the rarer medium
When light is incident on a curved surface and passes through, the laws of refraction still hold true. For example lenses.
They are the lenses formed by binding two spherical transparent surfaces together. Spherical lenses formed by binding two spherical surfaces bulging outward are known as convex lenses while the spherical lenses formed by binding two spherical surfaces such that they are curved inward are known as concave lenses.
Image formation in Lenses using Ray Diagrams
1. A ray of light which is parallel to the principal axis will pass through the principal focus after refraction from the convex lens.
2. A ray of light passing through principal focus, will emerge parallel to principal axis after refraction from the convex lens.
3. A light ray passing through optical centre will emerge out without any deviation.
Image formed by the Convex Lens for various positions of the object
Lens formula: 1/v = 1/u = 1/f, gives the relationship between the object-distance (u), image-distance (v), and the focal length (f) of a spherical lens.
The degree of convergence or divergence of light rays is expressed in terms of power. So, the reciprocal of focal length is known as its power. It is represented by letter P. The power is given by-
P = 1/f
The SI unit of power is dioptre. It is represented by D. Power of concave lens is negative and power of convex lens is positive.
When light falls on the prism it splits the incident light into band of colours. The sequence of colours observed are VIBGYOR (Violet, Indigo, Blue, Green, Yellow, Orange and Red). This band of colour is known as Spectrum.
This splitting of incident light into different colours is known as Dispersion. This splitting is due to bending of light rays at different angles. Violet light bends most whereas red light bends least. The phenomenon of rainbow is also due to dispersion of light.
When a light passes from denser to rarer medium and angle of incidence is greater than critical angle, the light will reflect in the denser medium.
it is defined as angle of incidence for which angle of refraction is 90 degrees.
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